#include "common/pch.h"
#include "object/objectguid.h"

#if 0
#include "World.h"
#include "ObjectMgr.h"
#endif

#include <sstream>

char const* ObjectGuid::GetTypeName(HighGuid high)
{
    switch (high)
    {
    case HIGHGUID_ITEM:         return "Item";
    case HIGHGUID_PLAYER:       return "Player";
    case HIGHGUID_GAMEOBJECT:   return "Gameobject";
    case HIGHGUID_TRANSPORT:    return "Transport";
    case HIGHGUID_UNIT:         return "Creature";
    case HIGHGUID_PET:          return "Pet";
    case HIGHGUID_DYNAMICOBJECT: return "DynObject";
    case HIGHGUID_CORPSE:       return "Corpse";
    case HIGHGUID_MO_TRANSPORT: return "MoTransport";
    default:
        return "<unknown>";
    }
}

std::string ObjectGuid::GetString() const
{
    std::ostringstream str;
    str << GetTypeName();

    if (IsPlayer())
    {
#if 0
        std::string name;
        if (sObjectMgr.GetPlayerNameByGUID(*this, name))
        {
            str << " " << name;
        }
#endif
    }

    str << " (";
    if (HasEntry())
    {
        str << (IsPet() ? "Petnumber: " : "Entry: ") << GetEntry() << " ";
    }
    str << "Guid: " << GetCounter() << ")";
    return str.str();
}

template<HighGuid high>
unsigned int ObjectGuidGenerator<high>::Generate()
{
    if (m_nextGuid >= ObjectGuid::GetMaxCounter(high) - 1)
    {
#if 0
        sLog.outError("%s guid overflow!! Can't continue, shutting down server. ", ObjectGuid::GetTypeName(high));
        World::StopNow(ERROR_EXIT_CODE);
#endif
    }
    return m_nextGuid++;
}

#if 0
ByteBuffer& operator<< (ByteBuffer& buf, ObjectGuid const& guid)
{
    buf << uint64(guid.GetRawValue());
    return buf;
}

ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid)
{
    guid.Set(buf.read<uint64>());
    return buf;
}

ByteBuffer& operator<< (ByteBuffer& buf, PackedGuid const& guid)
{
    buf.append(guid.m_packedGuid);
    return buf;
}

ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid)
{
    guid.m_guidPtr->Set(buf.readPackGUID());
    return buf;
}
#endif

template unsigned int ObjectGuidGenerator<HIGHGUID_ITEM>::Generate();
template unsigned int ObjectGuidGenerator<HIGHGUID_PLAYER>::Generate();
template unsigned int ObjectGuidGenerator<HIGHGUID_GAMEOBJECT>::Generate();
template unsigned int ObjectGuidGenerator<HIGHGUID_TRANSPORT>::Generate();
template unsigned int ObjectGuidGenerator<HIGHGUID_UNIT>::Generate();
template unsigned int ObjectGuidGenerator<HIGHGUID_PET>::Generate();
template unsigned int ObjectGuidGenerator<HIGHGUID_DYNAMICOBJECT>::Generate();
template unsigned int ObjectGuidGenerator<HIGHGUID_CORPSE>::Generate();
